In fact, there was no such contract and Bushnell just wanted to give Alcorn something very easy to develop as Alcorn had no experience with video game design and development, though he did have a background in Computer Science and Electrical Engineering.
Even though it wasn't ultimately meant for public consumption, Bushnell wanted Alcorn to think it was so that he would take it seriously and really put a lot of effort into it.
With the initial set of stipulations for the game, Alcorn found it quite boring, so decided to spruce it up a bit by making the ball bounce off the paddle at different angles, depending on what segment of the paddle was hit. He also had the ball progressively move at a faster rate after each successful return. By a happy accident of a defective circuit, the game also featured a space at the top of the screen which was unreachable by the paddles and which Alcorn felt made the game more fun, as skilled players could try to aim for that spot.
Despite the fact that it was initially meant as a training exercise, Bushnell and Dabney were impressed with what Alcorn had come up with in the few months he had been working on the project. While still pessimistic about its marketability, they decided to try the prototype out at a local bar, Andy Capp's Tavern, to see how it did.
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Similar to the arcade version, several companies released clones to capitalize on the home console's success, many of which continued to produce new consoles and video games. Magnavox rereleased their Odyssey system with simplfied hardware and new features, and would later release updated versions.
Coleco entered the video game market with their Telstar console which featured three Pong variants and was also succeeded by newer models. Nintendo released the Color TV Game 6 in , which played six variations of electronic tennis. The next year, it was followed by an updated version, the Color TV Game 15, which featured fifteen variations.
The dedicated Pong consoles and the numerous clones have since become varying levels of rare. This exhibit has a reference ID of CH View all items. Since opening at the end of , over 5, children have visited the Centre. These children deserve a space which is engaging and instructive, where they can feel a sense of adventure, exploration and surprise!
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